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21. CCP, 6 tickets and counting. When will you FIX it? - in EVE General Discussion [original thread]
I generally run a few forsaken hubs on the morning to rack up some isk. However, and this is an old issue, most of the times after a downtime one or several Forsaken Hubs spawn with no rats. An anomaly with no rats cannot be expired, therefore it...
- by Sem Nan - at 2011.06.15 15:12:00
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22. CPP learn how to spell - in EVE General Discussion [original thread]
Originally by: Amberlamps 7/10 I'm really impressed you got the first 2 people though it was never going to be long lasting. Hehehehehe.. Now that you ruined it wont.
- by Sem Nan - at 2011.06.14 23:59:00
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23. CPP learn how to spell - in EVE General Discussion [original thread]
Quote: On the evening of June 14, CCP became aware that we were under a DDoS attack, affecting both the EVE Online and Web services. Services were restored shortly after, and no personal information was compromised. Learn more by reading the...
- by Sem Nan - at 2011.06.14 23:48:00
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24. How to fix faction standings. - in EVE General Discussion [original thread]
Hmm, that looks very nice. Thanks.
- by Sem Nan - at 2011.06.01 18:51:00
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25. How to fix faction standings. - in EVE General Discussion [original thread]
So i've ****ed up my Amarr standings. Its on -4.69. Can anyone help me and say how i can raise that? Thanks!
- by Sem Nan - at 2011.06.01 18:40:00
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26. Missioning as an Amaar Pilot - in Missions & Complexes [original thread]
Ah, and that. Avoid cap stability. Like i said, wrecks don't shoot back ^^ A well fitted nightmare with well trained skills rarely goes above 8 mins of cap.
- by Sem Nan - at 2011.05.21 06:17:00
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27. Missioning as an Amaar Pilot - in Missions & Complexes [original thread]
I never really flown amarr ships for pve, but i think that the legion would be your best pick, granted that you already have the skills for it. Overall, best ship i've seen and used to run amarr missions (vs blood raider and sanshas) is the Night...
- by Sem Nan - at 2011.05.21 05:14:00
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28. Afk Cloakers and why they think its a good idea - in EVE General Discussion [original thread]
Originally by: Mag's Hehehe.. whenever i see this topic appear again, i know i'll find this guy inside
- by Sem Nan - at 2011.04.03 16:04:00
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29. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
I have only one thing to do about this latest devblog. :facepalm:
- by Sem Nan - at 2011.03.29 00:24:00
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30. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Zey Nadar If you want to give big alliances stuff to fight for, then change the space that they inhabit, not everywhere else! Change the upper end of the spectrum. Touch the big power blocks?!? WHAWHAWHAT??? BLASPH...
- by Sem Nan - at 2011.03.28 08:31:00
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31. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Frodo Teabaggins Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 28/03/2011 05:25:22 Originally by: Lord Zorana instead of removing something in order to make ppl fight, y not inste...
- by Sem Nan - at 2011.03.28 05:48:00
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32. Petition to stop changes to anomalies - in EVE General Discussion [original thread]
/signed
- by Sem Nan - at 2011.03.27 01:48:00
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33. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Frodo Teabaggins Originally by: Bung1 Well reading the posts I guess its unanimous. you guessed wrong. and CCP is right on this one. if anyone thinks otherwise they have been coddled too long. Yes he guessed ...
- by Sem Nan - at 2011.03.26 23:47:00
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34. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
So unless you pay rent or become a pet, once a small alliance settles in a unclaimed 0.0 space, one of the big boys from the blocks come and wipe them out. Now, you want to make 1/20th of the available space worthy of anything and you want the sma...
- by Sem Nan - at 2011.03.26 20:55:00
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35. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Alexandrea Xi So level 4's in high sec will be more profitable than 0.0 ratting. Yeah that's a good plan... This. 'Nuff said.
- by Sem Nan - at 2011.03.26 20:38:00
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36. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: progodlegend Originally by: CCP Greyscale Hey everyone, It'd be pretty difficult not to notice the fairly strong negative reaction this blog's getting so far, and any time this sort of reaction occurs it's pretty co...
- by Sem Nan - at 2011.03.26 06:41:00
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37. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Claire Auscent Originally by: Herr Nerdstrom How about adding some upgrades in this 'flexible upgrade system' that will actually help the pilots who play the game? Instead of nerfing sanctums already in existence, ho...
- by Sem Nan - at 2011.03.26 05:57:00
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38. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Liang Nuren Originally by: Mcrager why do you insist on making nullsec less profitable than highsec? It isn't now, it wasn't before, and it won't be then. Furthermore, you seem to be forgetting that CCP is addin...
- by Sem Nan - at 2011.03.25 21:57:00
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39. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
This wont affect macroers. This wont affect big alliances. You want to create less valuable space that is worthless to the big fishes, but worthy for the small alliances. But that won't work. A LONE PLAYER has more resources in high-sec then in t...
- by Sem Nan - at 2011.03.25 19:05:00
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40. Best Nightmare fits to run Blood Raider anomalies. - in Ships and Modules [original thread]
Hehe, sorry.. that's too much of a Gank Magnet And besides, it's meant to spend 4 to 5 hours running anomalies per week, i don't intend to grind 10 hours worth of missions every day
- by Sem Nan - at 2011.03.13 18:11:00
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